Dungeon Sprint DCSS version 0.28-a0-1510-gd0f6b136d3 (console) character file. Game seed: 5578664586371387949 0 pyrogaming the Conjurer (level 1, -6/14 HPs) Began as a Draconian Conjurer on Mar 20, 2024. Mangled by Ijyb (10 damage) ... while paralysed by Ijyb ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:28 (11 turns). pyrogaming the Conjurer (Draconian Conjurer) Turns: 11, Time: 00:00:28 Health: -6/14 AC: 4 Str: 9 XL: 1 Next: 0% Magic: 1/3 EV: 2 Int: 18 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: paralysed A: AC +4, unfitting armour, cold-blooded a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Scrolls f - a scroll of blinking Potions a - a potion of curing b - a potion of heal wounds c - a potion of haste d - 2 potions of magic e - a potion of berserk rage Skills: + Level 1.7 Dodging + Level 1.7 Stealth + Level 2.0 Spellcasting + Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 32% 2d5 5% 2 Dazzling Flash Conj/Hex 18% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Press: ? - help, v - describe, . - travel A fountain of clear blue water. You open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +5 dagger of electrocution and carrying a wand of paralysis (3). Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +5 dagger of electrocution, wearing a +0 leather armour and carrying a wand of paralysis (3) (asleep, 100% to hit) The magic dart hits Ijyb. Ijyb is lightly wounded. Ijyb shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +5 dagger of electrocution, wearing a +0 leather armour and carrying a wand of paralysis (3) (lightly wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +5 dagger of electrocution. You miss Ijyb. You tail-slap Ijyb, but do no damage. Ijyb hits you with a +5 dagger of electrocution. You closely miss Ijyb. Ijyb hits you but does no damage. You barely miss Ijyb. Ijyb zaps a wand. You suddenly lose the ability to move! Ijyb zaps a wand. You shrug off the repeated paralysis! Ijyb zaps a wand. You resist with significant effort. The now-empty wand crumbles to dust. Your magical contamination has completely faded away. Ijyb hits you with a +5 dagger of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! Ouch! That really hurt! You die... #### ## #<.#..+ #.@g..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | pyrogaming the Draconian Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 3/3 2 | D | Noticed Ijyb 8 | D | Paralysed by Ijyb for 6 turns 11 | D | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 4 Tailslap || 1 Cast: Magic Dart || 1 Armor: Skin || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | Dungeon | 11 | 11 | 0 | 0 | 0 | 1 | 11.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 11 daAuts