Dungeon Crawl Stone Soup version 0.25-a0-51-gc466198565 (webtiles) character file. Game seed: 16076041628828364806, levelgen mode: deterministic 1 dickylongcocking the Conjurer (level 1, 15/15 HPs) Began as a Deep Dwarf Conjurer on Oct 24, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (63 turns). dickylongcocking the Conjurer (Deep Dwarf Conjurer) Turns: 63, Time: 00:00:12 Health: 15/15 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 3/3 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/3 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: non-regenerating A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of enchant armour {unknown} Comestibles c - a ration Skills: - Level 2.2 Dodging * Level 2.4 Stealth - Level 1.7 Spellcasting - Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 4% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##.... 8% 2 ###.... Dazzling Spray Conj/Hex #..... 32% 3 ####... Iskenderun's Mystic Bla Conj ##...... 45% 4 #####.. Force Lance Conj/Tloc #....... 71% 4 #####.. Fulminant Prism Conj/Hex #......... 71% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (resting) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a bat corpse. Magic restored. You open the door. There is an open door here. You open the door. A bat comes into view. A bat is nearby! A bat is nearby! Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) +.............'......# ####.#####.#######.### * , ##.#####.##### #†.# ,, *, ,+.........'..# ##.# ######.######.####.# #...........#......# ######.#######.###.## , , , #.# #.####..# *#@# #.##....# , #'# #.##.##.# ..# ##.#.#.## , , #.## ##...## * * b. * **##.## , ..# ........# ** ## *######### , * * You could see a bat (sleeping). Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Deep Dwarf Conjurer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 63 | D:1 | Quit the game Levels and vault maps discovered: D:1: shiori_shiawase, layout_loops_cross Action || total -------------------------++------- Cast: Magic Dart || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+-------