Dungeon Crawl Stone Soup version 0.25-a0-35-g747a2b3c0c (webtiles) character file. Game seed: 9848991919780893606, levelgen mode: deterministic 3 dickylongcocking the Vexing (level 1, 0/19 HPs) Began as an Ogre Arcane Marksman on Oct 19, 2019. Slain by a goblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:11 (85 turns). dickylongcocking the Vexing (Ogre Arcane Marksman) Turns: 85, Time: 00:00:12 Health: 0/19 AC: 3 Str: 13 XL: 1 Next: 50% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles f - a ration Skills: + Level 1.3 Fighting + Level 2.0 Throwing + Level 1.8 Dodging + Level 1.2 Spellcasting + Level 2.9 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 8% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 38% 3 ####... Portal Projectile Hex/Tloc #..... 38% 3 ####... Cause Fear Hex #......... 61% 4 #####.. Leda's Liquefaction Hex/Erth #......... 80% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin (entangled in a net) Okay, then. Unknown command. You completely miss the goblin. The goblin struggles against the net. You barely miss the goblin. The goblin struggles against the net. x2 You hit the goblin but do no damage. The goblin struggles against the net. You hit the goblin. The goblin is moderately wounded. The goblin struggles against the net. The net rips apart, and the goblin comes free! You barely miss the goblin. The goblin is moderately wounded. The goblin hits you. * * * LOW HITPOINT WARNING * * * You completely miss the goblin. The goblin is moderately wounded. The goblin hits you. You die... ##.# #..# #..# #..# #.## #..# #.# #..# #.#########..# ####.....gg.....## ........#..........# #.........######.#.#.### #.#######(.gg@.......... # #.########.#.... #.# .# #. #.# # #.# #.# #.# .. You could see 2 goblins. Vanquished Creatures A bat (D:1) A giant cockroach (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dickylongcocking the Ogre Arcane Marksman began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 85 | D:1 | Slain by a goblin Levels and vault maps discovered: D:1: saegor_arrival_simple_d, layout_loops_ring Action || total -------------------------++------- Melee: Unarmed || 23 Throw: Large rock || 4 Throwing net || 2 Armor: Robe || 18 Dodge: Dodged || 30 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------