Dungeon Sprint DCSS version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 4274364903299839977 0 ahriman the Ducker (level 1, -6/18 HPs) Began as a Djinni Gladiator on Nov 15, 2021. Mangled by Ijyb (9 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:05 (13 turns). ahriman the Ducker (Djinni Gladiator) Turns: 13, Time: 00:00:05 Health: -6/18 AC: 4 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 9 God: SH: 0 Dex: 14 rFire + + . SeeInvis . a - +0 rapier rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 leather armour rPois ∞ Reflect . c - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 rapier (weapon) Missiles d - 3 throwing nets (quivered) Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) Scrolls i - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - a potion of berserk rage Skills: + Level 2.0 Fighting + Level 2.6 Short Blades + Level 1.5 Throwing + Level 3.2 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, ahriman the Djinni Gladiator. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You reach down and open the door. Ijyb the Twisted Goblin comes into view. She is wielding a +0 club, wearing a +3 leather armour of cold resistance and carrying a wand of flame (12). Ijyb shouts! There is an open door here. Ijyb hits you with a +0 club. Ijyb barely misses you. Ijyb hits you with a +0 club. Ijyb drinks a potion. Ijyb seems to grow stronger. Ijyb hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +0 club! Ouch! That really hurt! You die... ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb (strong). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ahriman the Djinni Gladiator began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 0/0 4 | D | Noticed Ijyb 13 | D | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Armor: Leather armour || 1 Dodge: Dodged || 1