Dungeon Sprint DCSS version 0.28-a0-983-g1de4e0787c (webtiles) character file. Game seed: 11802551173762518651 0 Blee the Stinger (level 1, -8/13 HPs) Began as a Formicid Venom Mage on Dec 2, 2021. Mangled by a merfolk siren (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:55 (7 turns). Blee the Stinger (Formicid Venom Mage) Turns: 7, Time: 00:00:59 Health: -8/13 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . SeeInvis + (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Potions b - a potion of curing c - a potion of heal wounds d - 2 potions of magic Skills: + Level 1.7 Dodging + Level 2.4 Stealth + Level 2.1 Spellcasting + Level 1.1 Transmutations + Level 4.0 Poison Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 32% 1d4 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Pois/Air 14% N/A 16% 2 Mephitic Cloud Conj/Pois/Air 5% N/A 38% 3 Olgreb's Toxic Radiance Pois 12% N/A 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You add the spells Sting, Poisonous Vapours, Mephitic Cloud and Olgreb's Toxic Radiance to your library. Welcome, Blee the Formicid Venom Mage. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. There is a staircase leading out of the dungeon here. You extend your mandibles. You dig through the rock wall. You dig through the rock wall. A merfolk siren comes into view. It is wielding a +0 trident. Found 243 gold pieces. The merfolk siren hits you from afar with a +0 trident. The merfolk siren chants a haunting song. You easily resist. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f - merfolk siren Aim: a merfolk siren, wielding a +0 trident (60% to hit) The sting hits the merfolk siren but does no damage. The merfolk siren is poisoned. The merfolk siren barely misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, poisoned, 60% to hit) The sting misses the merfolk siren. The merfolk siren chants a haunting song. You resist with almost no effort. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 trident (lightly wounded, poisoned, 60% to hit) The sting misses the merfolk siren. The merfolk siren hits you from afar with a +0 trident! Ouch! That really hurt! You die... { { { {{ {{ # ##.###+# { #.m.@..## { +$#.+.<.+ ...##.## ##.# #+# { ## {{ {{ { You could see a merfolk siren (poisoned). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Blee the Formicid Venom Mage began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 4 | D | Noticed a merfolk siren 7 | D | Mangled by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_obstacle_7, sprint2_obstacle_1, sprint2_obstacle_6, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Cast: Sting || 3 Abil: Dig || 1 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | Dungeon | 7 | 7 | 0 | 0 | 0 | 1 | 7.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 7 daAuts